
Mmmmm I think one of my characters is in trouble with this. Which basically involves an opposed Charisma check. Next is advice and rules on what happens when the item's personality comes into conflict with the wielder. Their abilities, how they communicate, what senses they have,their alignment, it is suggested to the NPC personality tables, and what special purpose the sentient items has. The pages are littered with the best illustrations of magic items of any edition and beg to be put on cards to be used at the table.įollowing this is a section where the author give rules and advice on creating Sentient Magic Items. The cap is generally +3 on bonuses and often lower. The magic items are described evocatively with the prose kept short.
#Hand of vecna 5e dmg series
These tables includeĪfter a series of random magic items charts that works in conjunction with the random treasure table is 64 pages of magic items. It called Special Features and it is a series of table you can use to make a bog standard magic item distinct. The next section is a really good addition to DnD. Most magic items, other than potions and scrolls, have resistance to damage over their mundane counterpart. Advice is given on the resilience of magic items. Ways of activating magic items is talked about including command word, consumables, spells, and charges. Wearing and Wield a magic items is discussed and the operative rule is use your common sense for times like a character tries to wear two helms. The different categories of magic items are discussed, Armor, Potions, RIngs, Rods, Scrolls, Staffs. Cursed items are discussed including the fact the unfortunate bearer can be attuned to the cursed item.

You can't have more than three items attuned to you at one time. You have to meet the items prerequisite, and spend a short rest bonding with the item. If you want to be more old school and make identification difficult they give you advice on that. If you need to know right now use a identify spell. Basically take a short rest and you can figure it out. There is a section on identifying a magic items. The author give advice on the buying and selling of magic items, the default being MIs are too rare to have much of a market. Gemstones have a series of tables sorted by value that allow you to generate a specific type of gem. There are random treasure tables categorized by challenge level.

Treasure in this section is categorized as Coin, Gemstones, Art Objects, and Magic Items.

Master of Adventures winds up with Chapter 7 in what is perhaps the longest section of the book, Magic Items and their details.
